Registers a new preference.
Registers a new preference.
1 table data
the new preference data to register.
-- taken from game/preferences.lua preferences:registerNew({ id = developer.ALWAYS_APPROVE_RAISES_PREFERENCE, display = _T("AUTO_APPROVE_RAISES", "Auto-approve raise requests"), description = _T("AUTO_APPROVE_RAISES_DESCRIPTION", "When employees are confident that their abilities have improved they will ask for a raise. It is up to you to decide whether a raise should be approved or not, but with this enabled raise requests will be approved automatically. Whenever a raise is approved you will be notified, but in a way that does not halt gameplay.") })