Called when time is running and an employee is performing some kind of action.
Called when time is running and an employee is performing some kind of action.
1 number delta
the frame delta.
-- taken from game/developer/actions.lua function useWaterDispenser:update(dt) if not self.path then local path, result = studio:getPathToObjectEntrance(self.employee, self.targetObject) -- if result is nil it means it's not yet done trying to find a path, if it's false it means it failed if result == false then -- pathfinding failed, don't do anything self.done = true self:abort() elseif result == true then self.path = path -- we got a path, apply it to the employee and let him do the rest self.employee:setWalkPath(path) end else if not self.employee:getWalkPath() and not self.employee.requiresPathRecomputation then if not self.facing then self.facing = true self.employee:faceObject(self.targetObject) else if self.employee:getAvatar():isAnimQueueEmpty() then self.path = nil self.done = true -- the employee has used the water dispenser, end here self.targetObject:setInteractionTarget(nil) end end end end end