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Objects

motivationalSpeeches



This library handles motivational speeches.

Methods

Variables

CHARISMA_TO_SCORE (10)

for every charisma attribute point we (player character) have, the score will be increased by this much

PUBLIC_SPEAKING_TO_SCORE (0.1)

for every public speaking knowledge point we have, the score will be increased by this much

MINIMUM_DRIVE_GAIN (5)

the minimum drive people can gain from a motivational speech

SCORE_TO_DRIVE (0.2)

for each score point, we will increase the employee drive by this much

SCORE_TO_DAYS_WITHOUT_VACATION_DECREASE (0.15)

for each score point, we will decrease the "days without vacation" counter by this much

COOLDOWN_PERIOD (80)

time in days before we can hold another motivational speech. INTER_SPEECH_BREAK (1)

EXTRA_SPEECH_DURATION_PER_SYMBOL (0.06)

per every symbol in the speech text we will increase the time the current text stays on-screen by this much

RESUME_SPEED (1)

the speed to set the timeline to after finishing a motivational speech

PUBLIC_SPEAKING_PER_SPEECH ({5, 10})

we will get a random of this for our public speaking knowledge every time we do a motivational speech MAX_EMPLOYEES_IN_ROOM (50)

BASE_MOTIVATION_CHANCE (90)

the base chance that an employee will gain drive from a motivational speech portion

MOTIVATION_CHANCE_DECREASE_FROM_VACATION_DENIALS (10)

per each vacation denied, the chance to get motivated per each motivation talk part, we will lower the chance by this much

MOTIVATION_CHANCE_DECREASE_FROM_RAISE_DENIALS (40)

per each raise denied, the chance to get motivated per each motivation talk part, we will lower the chance by this much


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