Register new hint data.
Register new hint data.
1 table data
the data to register.
2 string inherit (optional)
inherit another hintData.
--taken from game/hint_system.lua hintSystem.registerNew({ id = "hire_employees", weight = 5, displayText = { _T("HIRE_EMPLOYEES_1", "Your office is empty, you should hire some developers."), _T("HIRE_EMPLOYEES_2", "To do any kind of game development you will need to hire developers. Do so now.") }, isEligible = function(self) -- this hint will be shown only when you have workplaces set up return not hintSystem:isHintEligible("make_workplaces") and #studio:getEmployees() == 0 end })