This class handles creation of team objects.
If the overall teamwork skill level is lower than this, then a penalty will be added.
The lowest our penalty will go down to. Lower = slower work speed.
The highest our teamwork bonus will go up to. TEAMWORK_CHARISMA_BOOST (0.25)
The extra penalty for every consequent office.
The highest the penalty will go up to.
Extra efficiency drop per each member when they are scattered across offices.
Percentage of the amount of knowledge that will be added from the overall knowledge from all the employees.
Percentage of the amount of knowledge that will be added from the team members.
the team's dev speed multiplier must reach this much before we begin slowing it down.
the exponent for when we start slowing down the multiplier.
the overall boost multiplier for when we start slowing down the multiplier.
fired when a manager was assigned.
fired when a manager has been unassigned.
fired when a member has been added to a team.
fired when a member has been removed from a team.
fired when something within a team has changed.
fired when the name of the team has been changed.