Begin the creation of a player character.
Begin the creation of a player character.
1 bool inGame
whether we're creating a descendant.
2 bool initialSkillLevel
the initial skill level for the player character for all skills.
3 table initialSkillLevels
a table containing initial skill levels on a per-skill basis. Key is skill ID, value is the level. If a skill ID is not present within this table, then it will default to the value of initialSkillLevel.
characterDesigner:begin(true, 40, {["software"] = 70}) -- begin creating a new player character, the character will start out with their software skill at level 70, with the rest of the skills at level 40.