The data registered via advertisement:registerNew().
the quad name for use in UI elements.
the name of the advertisement.
table, containing text configs for text to display. Refer to the example given in advertisement:registerNew() for more info.
method, called when checking whether the advertisement type can be selected. 1 argument: the game project
function, called when clicking on a game project and filling a combobox with options with this advertisement type being active.
function, called when a game project handles one of the events it can catch.
function, called when selecting this advertisement option. Usually this creates a menu for further interaction. 1 argument: the game project it's selected for.