Creates a new instance of the UI element of the specified class
Creates a new instance of the UI element of the specified class
1 string class
The class name of the UI object to instantiate, which was previously registered via gui.register.
2 table parent (optional)
The UI element to parent it to.
3 any various
All arguments passed into the method after this will be passed into the instantiated object's :init method.
1 table
object-The instantiated UI object.
local frame = gui.create("Frame") -- instantiate the Frame UI element class frame:setSize(500, 600) -- set width to 500 and height to 600. Scaled along with the screen resolution frame:setPos(5, 5) -- set the position of the UI element to X/Y 5, 5, relative to the screen, because it is not parented to anything frame:setPos(_S(5), _S(5)) -- set the position of the UI element to X/Y 5, 5 scaled with the resolution of the game frame:setFont("bh24") -- set the font to use for the title of the frame frame:setText("My Frame") local label = gui.create("Label", frame) -- create an instance of the Label UI element and parent it to the 'frame' UI element instantiated above label:setFont("pix20") -- set the font to use with the label label:wrapText(frame.w - _S(10, "This is very long text, but using the :wrapText method it will be wrapped to the width specified in the first argument of this function call.") label:setPos(_S(5), _S(35)) -- set the position of the label element relative to the parent's base position frame:center() -- center the element to the screen based on it's current size frameController:push(frame) -- push the frame object into the frameController, which takes care of displaying frames consequently