Set the ID of the sprite to use in the spritebatch. The ID must be obtained by allocating a slot in the spritebatch/reusing an existing one that is no longer in use.
Set the ID of the sprite to use in the spritebatch. The ID must be obtained by allocating a slot in the spritebatch/reusing an existing one that is no longer in use.
1 number spriteID
the ID of the sprite to use in the spritebatch when rendering.