This library handles various data related to creation of platforms.
used when randomizing the cut per sale of a platform.
used when randoming the development difficulty of a platform.
when randomizing the max. game scale for a platform we will only evaluate other platforms that have been released in this timeline.
how much of the original value will be used for offsetting the cost by the step amount.
round the license cost in segments of this much.
offset the normalized lowest cut per sale value by this much to ensure that no platform can have a cut per sale value of 0.
when randomizing the platform cost, this is the lowest it will go to.