Register a new topic to talk about.
Register a new topic to talk about.
1 table data
the data.
2 string inherit
optional ID of another topic data to inherit.
-- taken from game/developer/conversations/generic.lua local discussRaise = {} discussRaise.id = "received_raise" discussRaise.maxDiscussTime = timeline.DAYS_IN_MONTH * 2 discussRaise.lastRaiseConvoTimeFact = "last_raise_convo" discussRaise.displayText = { _T("RECEIVED_RAISE_CONVO_1", "Did you get that raise yet?"), _T("RECEIVED_RAISE_CONVO_2", "How about that raise you mentioned, you get it yet?") } function discussRaise:begin(initiator) discussRaise.baseClass.begin(self, initiator) initiator:getConversationTarget():setFact(discussRaise.lastRaiseConvoTimeFact, timeline.curTime) end function discussRaise:isTopicValid(initiator, target) if initiator:isPlayerCharacter() then return end local lastTime = target:getFact(discussRaise.lastRaiseConvoTimeFact) if lastTime and lastTime + discussRaise.maxDiscussTime > timeline.curTime then return false end local time = target:getLastRaiseTime() return time and time + discussRaise.maxDiscussTime > timeline.curTime end conversations:registerTopic(discussRaise)