The registered dialogue question data via dialogueHandler.registerQuestion().
the text to display. By default, can be either a string, or a list of strings.
table containing answer IDs.
bool, if true, then the player will need to either click on the element, or press the number key twice.
the ID of another question. This is useful when you split up a lot of text over multiple question sequences, and don't want to register a unique answer for each question. You can use the "generic_continue" answer in conjunction with this variable for this purpose.
an ID unique to this dialogue. This can be used to retrieve dialogue objects easily.