Classes

Concepts

Libraries

Objects

contractor »

conversationAnswerData »

engineStatData »

issueData »

playerPlatformSpecialistData »

projectReviewConclusion »

projectReviewRemark »

randomEventData »

statusIcon »

questionData



The registered dialogue question data via dialogueHandler.registerQuestion().

Methods

Variables

id

the ID.

text

the text to display. By default, can be either a string, or a list of strings.

answers

table containing answer IDs.

requiresConfirmation

bool, if true, then the player will need to either click on the element, or press the number key twice.

nextQuestion

the ID of another question. This is useful when you split up a lot of text over multiple question sequences, and don't want to register a unique answer for each question. You can use the "generic_continue" answer in conjunction with this variable for this purpose.

uniqueDialogueID

an ID unique to this dialogue. This can be used to retrieve dialogue objects easily.