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Objects

gameConventions



This library handles game conventions.

Methods

Variables

EXTRA_MAX_PEOPLE_ATTRACTED_PER_VISITOR (0.01)

per each nth visitor we can attract 1 more max. visitor per each day during the exhibition.

EXTRA_MAX_PEOPLE_ATTRACTED_PER_REPUTATION (0.001)

per each nth popularity point we can attract 1 more max. visitor.

MINIMUM_ATTRACTED_PEOPLE (0.01)

multiply booth size by this = minimum people attracted.

MAX_ATTRACT_LOWER_PER_VISITOR (0.05)

per every nth person that has already visited our booth, we lower our attractiveness by this much.

VISITOR_ROUNDING_SEGMENT (10)

round the amount of visitors in segments of this much.

ISSUE_SCORE_AFFECTOR (0.75)

multiplier for how much issues affect a game's score at a convention.

BASE_BOOTH_ATTRACTIVENESS (0.2)

the base booth attractiveness value.

BASE_BOOST_EFFICIENCY (0.8)

the base booth efficiency rating.

CHARISMA_BOOST (0.2)

maximum boost in efficiency from charisma.

PUBLIC_KNOWLEDGE_BOOST (0.3)

maximum attractiveness boost from Public Speaking knowledge.

BASE_DEVELOPER_PRESENCE_ATTRACTIVENESS_BOOST (0.2)

the base attractiveness added per each developer that is present, max of this value when all the slots are taken up by the employees.

ATTRACTED_PEOPLE_TO_POPULARITY (1.75)

multiply attracted people by this much when adding to project popularity (word of mouth works very nicely).

INCREASED_EFFICIENCY (2.5)

when the fact is set, the efficiency is multiplied by this much.

BOOKING_IN_ADVANCE(40)

how many days in advance can we book?

MAX_EXTRA_VISITORS_FROM_PLAYER (0.1)

% of total maximum visitors that can be added on top of the visitor count if the player showed awesome games in the previous year.

RATING_FOR_MAX_EXTRA_VISITORS (48)

the total rating of all presented games must be equal to or greater than this value in order to get MAX_EXTRA_VISITORS_FROM_PLAYER extra visitors next year.

RATING_FOR_EXTRA_VISITORS_PRAISE (42)

same as above but for praising the games that the players has presented.

DRIVE_DROP_PER_DAY (2)

employees attending the convention without the Extravert trait will lose this much drive per each day spent there.

MINIMUM_GAME_POPULARITY_AFFECTOR (0.01)

the lowest we can get from a bad game.

DISLIKE_RATING_CUTOFF (5)

lower than this = visitors "disliked" the game.

POST_RELEASE_POPULARITY_GAIN_DROP (0.05)

per each day after the release of the game, we will lose this much % of the gained popularity when presenting a game at a convention.

POST_RELEASE_POPULARITY_MAX_DROP (0.1)

the lowest our popularity gain can drop down to after the game has been released already.


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Events

GAME_TO_PRESENT_ADDED

fired when adding a game to present.

GAME_TO_PRESENT_REMOVED

fired when removing a game to present.

STARTED

fired when starting a convention.

FINISHED

fired when a convention is finished.

BOOTH_CHANGED

fired when changing the booth size.

PARTICIPANT_ADDED

fired when adding an employee that should participate in the convention.

PARTICIPANT_REMOVED

fired when removing a participant from the convention.

PARTICIPANTS_FULL

fired when trying to add an employee, but they're worse than all other people selected in terms of booth efficiency boost.

GAME_TO_PRESENT_ADDED

fired when