Returns the familiarity unique ID. This is different from :getUniqueID() since some project objects (ie. patch projects require the unique ID of the game it's being made for, rather than the patch project's unique ID)
Returns the familiarity unique ID. This is different from :getUniqueID() since some project objects (ie. patch projects require the unique ID of the game it's being made for, rather than the patch project's unique ID)
1 number
the unique ID.