-- taken from game/particle_effects.lua
-- this loads particle effects from files and registers them in the particleSystem library
particleEffects:registerFromFile("particle_effects/interaction_smoke" .. particleEffects.FILE_FORMAT)
particleEffects:registerFromFile("particle_effects/object_placement_dust" .. particleEffects.FILE_FORMAT)
-------------------------------------------
-- register the effect itself
-------------------------------------------
particleSystem.register({
name = "interaction_smoke",
particleEffect = "interaction_smoke"
})
particleSystem.register({
name = "object_placement_dust",
particleEffect = "object_placement_dust"
})